A model of an NES controller I finished after having been sculpted and UV mapped in Maya, then fully textured in Substance Painter.

Fully textured and rendered model of character Pochita I recreated from Manga series Chainsaw Man. Placed into Maya with basic 3 point lighting.

Friend modeled in a plain white wall I shifted in squares and static effects to create a glitch effect.

Here I demonstrate an example of double exposure in Photoshop. I take a regular background and add myself as a filtered and transparent layer above.

Rendered model of a video game house I made from scratch with lighting.

AN edit of a sunset beach photo to give off the effect of film halation.

Edit of a gradient for the sky then mixed around with a brush over a mask.

Stretch of a shadow with a gaussian noise mask layer over the stretched portion.

Edit of subject with a fantasy background using hue/saturation+brightness edits and black and white curves to match color.

THe FOllowing images are photographs shot while traveling around with my Canon EOS T7.
Below is a collection of personal and college projects I've crafted over the years. This includes short films and 2D animation I've made from scratch.

Animation I made for class where I had to make it on beat to a song. I made the Pokemon character Wooper move to sync with what I was provided.

My first attempt at using Adobe Animate. The premise was to visually describe an emotion.

My first project for a social media video making class. I figured I would make the concept ironic by it being me spending the whole time trying to figure out what to make for a project.

I decided to make interview style content for a project. One of my personal hobbies was playing and collecting Pokemon cards so I found it fitting to ask people in a venue about it.

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