
A model of an NES controller I finished after having been sculpted and UV mapped in Maya, then fully textured in Substance Painter.

Fully textured and rendered model of character Pochita I recreated from Manga series Chainsaw Man. Placed into Maya with basic 3 point lighting.

Friend modeled in a plain white wall I shifted in squares and static effects to create a glitch effect.

Here I demonstrate an example of double exposure in Photoshop. I take a regular background and add myself as a filtered and transparent layer above.

Rendered model of a video game house I made from scratch with lighting.

AN edit of a sunset beach photo to give off the effect of film halation.

Edit of a gradient for the sky then mixed around with a brush over a mask.

Stretch of a shadow with a gaussian noise mask layer over the stretched portion.

Edit of subject with a fantasy background using hue/saturation+brightness edits and black and white curves to match color.


